offscreen.bounds = &child->bounds;
offscreen.force_offscreen = TRUE;
+ offscreen.reset_clip = FALSE;
scaled_clip = GSK_ROUNDED_RECT_INIT ((job->offset_x + clip->origin.x) * job->scale_x,
(job->offset_y + clip->origin.y) * job->scale_y,
GskNglRenderOffscreen offscreen = {0};
offscreen.bounds = &child->bounds;
+ offscreen.force_offscreen = FALSE;
offscreen.reset_clip = TRUE;
if (!result_is_axis_aligned (transform, &child->bounds))
}
if (downscale_x != 1 || downscale_y != 1)
- gsk_ngl_render_job_push_modelview (job, gsk_transform_scale (NULL, downscale_x, downscale_y));
+ {
+ GskTransform *transform = gsk_transform_scale (NULL, downscale_x, downscale_y);
+ gsk_ngl_render_job_push_modelview (job, transform);
+ gsk_transform_unref (transform);
+ }
gsk_ngl_render_job_transform_bounds (job, offscreen->bounds, &viewport);
/* Code above will scale the size with the scale we use in the render ops,